- 1 TOF Echo
- 2 Who is Tower of Fantasy’s Echo?
- 3 What is Tower of Fantasy Echo’s banner?
- 4 What’s the perfect Tower of Fantasy Echo build?
- 5 What are Tower of Fantasy Echo’s weapon stats?
- 6 What are Tower of Fantasy Echo’s assaults and expertise?
- 7 Tower of Fantasy Echo development
- 8 What’s the perfect Tower of Fantasy Echo matrix set?
- 9 What are Tower of Fantasy Echo’s improve supplies?
- 10 What are the perfect Tower of Fantasy Echo group comps?
- 11 What are the perfect Tower of Fantasy Echo presents?
- 12 What are Tower of Fantasy Echo’s awakening rewards?
Simulacras are variety of like echoes of a warrior’s recollections and expertise, so what higher Simulacra to begin your Tower of Fantasy journey with than Echo. This fierce Wastewalker has a mission to maintain the world in line, vanquishing the darkness and spreading the sunshine, and she or he joins you, alongside together with her trusty Thunderous Halberd, from close to sufficient the start.
Repay her the favour and assist her on her righteous journey with our Tower of Fantasy Echo build, that includes all the main points you want on each her and her weapon. Whether you’re trying to find out about her expertise and assaults, greatest matrices, group comps, awakening, or absolutely anything else, we’ve bought you lined.
To see how Echo sizes up towards the opposite Simulacra, try our Tower of Fantasy tier listing. We’ve additionally bought a bunch of different build guides similar to this, protecting characters like Tower of Fantasy Claudia, Tower of Fantasy Nemesis, Tower of Fantasy King, and extra.
Born in Warren Snowfield below the title Manaka, Echo lengthy dreamed of stepping out of the land of pure snow to see the remainder of the world. When she was solely 9 her shelter was destroyed, and she or he misplaced each of her dad and mom throughout the tragedy. Luckily, she was rescued by a passing service provider and despatched to a restoration facility in Banges. Since then, she has taken the function of a Wastewalker, embarking on a mission to punish evil and unfold good.
Echo is an SR Simulacra who wields a volt polearm referred to as Thunderous Halberd.
Echo is an SR simulacra out there on any of the restricted or commonplace weapon banners. You’re assured to get one SR weapon each ten pulls, and also you’re given a free copy of Echo and her Thunderous Halberd in your first pull, so it shouldn’t be arduous to get a pair of copies.
For extra data about drop charges, currencies, and extra, try our Tower of Fantasy banners information.
Echo is the primary Simulacra new gamers get their fingers on, and, as such, might be one of the best to get a grip of. She has first rate shatter worth, which is useful when going through off towards shielded enemies, and she or he’s good for early recreation development. However, her injury output is nowhere close to as excessive because the SSR characters, and even another SR Simulacra.
Here, we listing all the principle stats for Echo’s weapon, Thunderous Halberd. These are the weapon’s base stats earlier than you stage it up or equip it with any matrices.
The shatter rating dictates how rapidly Thunderous Halberd can break enemy shields, whereas the cost price exhibits how rapidly the weapon features cost.
- CS: 47
- Shatter: 11.00 (S)
- Charge: 7.00 (B)
- Attack: 11
- Resistance: 3
- HP: 753
- Type: Volt – when your weapon is absolutely charged, your subsequent assault paralyses targets for one second and electrifies them for six seconds, negating all buffs and dealing injury equal to a set proportion of assault. Targets can’t obtain any buffs for the following six seconds
|Thrust (assault)||While on the bottom, swing the lengthy spear to assault 5 instances in a row.
First assault: deal injury equal to 24.7% of ATK +1 and knock the goal again a brief distance
Second assault: deal injury equal to 22.6% of ATK +1 and knock the goal again a brief distance
Third assault: deal injury equal to 47.2% of ATK +2 and knock the goal again a brief distance
Fourth assault: deal injury equal to 65.2% of ATK +3 and knock the goal again a brief distance
Fifth assault: deal injury equal to 114.95% of ATK +6 and knock the goal again a big distance
|Jumping Strike (bounce, assault)||While airborne or after leaping, faucet regular assault to assault 4 instances in a row.
First assault: deal injury equal to 27.4% of ATK +1
Second assault: deal injury equal to 23.2% of ATK +1
Third assault: deal injury equal to 45.8% of ATK +2
Fourth assault: deal injury equal to 110% of ATK +6
|Crashing Dive (assault, maintain assault)||Tap and maintain the conventional assault whereas airborne (or faucet when a goal is chosen), or faucet regular assault whereas climbing, leaping backward, or utilizing the jetpack to set off crashing drive. While falling, deal injury equal to eight% of ATK +1 every hit. Upon touchdown, deal injury equal to 48.5% of ATK +3 and knock the goal down. The increased the altitude when triggering the assault, the larger the injury dealt, as much as 600% injury|
|Spear Flurry (assault, maintain assault)||
After the third regular assault, maintain the conventional assault button to set off Spear Flurry
Upon hit, strongly droop the goal, dealing injury equal to 49.2% of ATK +3. Tap once more to proceed attacking the suspended goal, dealing as much as 98% of ATK +5 injury
|Sneak assault (crouch, assault)||Approach the enemy from behind whereas crouching then faucet regular assault to launch a sneak assault, dealing injury equal to 570% of ATK +30|
|Flying Kick (good dodge, assault)||Tap regular assault throughout the brief good dodge window (faucet an arrow button earlier than dodging) to set off Flying Kick. Upon hitting the goal, deal injury equal to 72% of ATK +4, knock the enemies again considerably, and stun them for one second (0.5 seconds to different Wanderers)|
|Lunging Smash (dodge, assault)||Tap regular assault throughout the brief interval after a dodge to set off Lunging Smash. Slam the spear into the bottom, strongly suspending targets and dealing injury equal to 52.8% of ATK +3|
|Moonchaser||Strongly droop targets and go airborne, dealing injury equal to 127.5% of ATK +7||25 seconds|
|Thunderclap||When weapon cost is full or Phantasia is triggered, change to this weapon to cleanse your self of all debuffs, then bounce within the air and throw a lightning spear that causes space explosion to deal 296.7% of ATK +16 injury, additionally paralysing the goal for one second|
You can advance Tower of Fantasy weapons by utilizing their corresponding fusion cores, which you get by accumulating a couple of copy of a personality. After you get your first copy of Echo and her weapom, you should buy one other copy by the Commissary’s weapon retailer for 35 black gold. Alternatively, you will get a reproduction of Echo by pulling on the banner.
Advancing your weapons by spending fusion cores and gold unlocks particular bonuses. Here are all of the bonuses you achieve from unlocking every of Echo’s development stars.
- One star: will increase shatter by 15%. After shattering the goal’s defend, it will increase all teammates’ assaults by 15% for 30 seconds. This can’t be stacked
- Two stars: will increase the weapon’s base HP development by 10%
- Three stars: after hitting a goal along with your talent, cut back their assault by 5% for 15 seconds (you’ll be able to stack this impact as much as 3 times by hitting a number of targets). The impact is doubled to grievous targets
- Four stars: will increase the present weapon’s base assault development by 20%
- Five stars: doubles stun length from dodge expertise
- Six stars: discharge talent offers as much as a 100% extra injury the additional it travels
Though Echo has her personal matrices, the perfect set to equip her is a mixture of two of King’s set and two of Shiro’s set to take advantage of of her shatter proficiency. Alternatively, you may use Robarg’s set, which poisons targets after you shatter their defend.
If you desire a extra inexpensive set to fill the slot when you look ahead to one thing higher, you need to go along with Standard Operation for a small increase to Echo’s volt injury.
|ToF matrix set||Rarity||Effect|
|King||SSR||Two geared up: when a goal is shattered, achieve a 8%/10%/12%/14% injury increase for 25 seconds. Only the best stage’s impact is utilized when obtained repeatedly
Four geared up: when there are greater than two enemies round, hits restore HP equal to 14%/18%/22%/26% of injury dealt upon attacking. The most HP restored each 0.5 seconds should not exceed 36%/42%/48%/54% of assault
|Shiro||SSR||Two geared up: will increase each injury and shatter to targets with greater than 50% HP by 15%/19%/22.5%/26%
Four geared up: upon getting into battle, achieve a 20%/25%/30%/35% injury increase for 35 seconds. Resets 5 seconds after exiting battle
|Robarg||SR||Three geared up: when a goal is shattered, poison them and deal injury equal to 45%/56%/67.5% of assault each second for ten seconds|
|Functional Dash||R||Three geared up: will increase injury dealt by frost weapons by 6%|
When upgrading Echo, you want magcore, nan coating, and booster frames. You can get packing containers containing nano coating and booster frames as rewards from Dimensional Trials, Interstellar Exploration, Omnium Beacons, and the weapon retailer. You can discover magcore whereas out exploring, or by utilizing elemental ore packing containers. For extra assist finding supplies, try our Tower of Fantasy map information.
The greatest use for Echo is on a solo volt assault group. Use Echo as a defend breaker, pair her with Tower of Fantasy’s Samir to supply vary and excessive DPS, and Tower of Fantasy’s Nemesis for her nice utility, therapeutic, and volt resonance buff.
When it involves selecting the perfect presents for Echo, she likes something from the on a regular basis objects, restricted retailer objects, and video games tags. Her favorite presents are Aida Comic and New Game Console, each of which elevate her awakening progress by 80 factors. Check out our Tower of Fantasy present information to seek out out extra.
Giving Echo’s presents earns you awakening factors. When you hit sure awakening progress milestones, you additionally unlock recollection rewards. Here are all of Tower of Fantasy Echo’s awakening rewards.
Keep in thoughts that you need to use a Simulacra’s unlocked trait with out taking up their look by toggling the ‘use Simulacra trait’ change beneath them on the Simulacra choice web page.
|Awakening factors||Recollection reward|
|1,200||Echo: Uprightness trait – when teamed up with Echo, allies inside ten metres achieve a injury increase of 4% (excluding Echo)|
|4,000||Echo: Determination trait – when teamed up with Echo, allies inside ten metres achieve a injury increase of 6% (excluding Echo)|
That’s it for our Tower of Fantasy Echo information. For extra thrilling, open world adventures, head over to our Genshin Impact tier listing and Genshin Impact codes.